Rules
Last updated 3 October 2026
How a turn works
- Each player has four pieces that start in their base.
- Roll a 6 to bring a piece onto your start cell.
- Pieces travel clockwise around the shared 52-cell ring, then up their own home lane.
- You need the exact roll to reach home; overshooting is not allowed.
- Only the marked star and start spaces protect pieces on the shared ring; pieces in their own home lane are also safe.
- Landing on an opponent on any other ring space sends all their pieces there back to base.
- Your own pieces may share any space. There are no blockades.
- A 6 gives an extra roll. A third 6 in a row forfeits that roll (no move); earlier moves stay.
- Capturing or reaching home gives no bonus roll.
- If you have no legal move the game skips you automatically (or lets you roll again after a 6).
- First player to bring all four pieces home wins.
- In every game, you have 60 seconds to roll, then 60 seconds to choose a piece after a roll. If time runs out, you miss that turn; any earlier moves stay. Computer players act automatically and do not have a countdown.
A few examples
- A piece on 54 reaches home at 56 with a 2; a 3 is too many.
- On an unmarked ring space, landing on an opponent sends all their pieces there to base. Stars, starts and home lanes are safe.
- A third six forfeits that roll, but earlier moves stay. With no move, the turn passes; after a six, roll again.
Game settings and rooms
In solo play, computer speed changes only the wait, not the rules. Sound and dice appearance are device settings. Humans have 60 seconds for each roll and piece choice; computers play without a timer.
Online host shares a single-use private invite, valid 30 minutes unless revoked. Room code alone is not an invite. Host can remove players in lobby and pause or resume. Leaving a live match removes your pieces; others continue and the last player wins. Only preset messages and emoji, no free-text chat.
Recreational play only: no prizes or gambling. Maps show real places, but the oval path is schematic, not road distances. Map credits OpenStreetMap contributors, OpenFreeMap and OpenMapTiles are credited in map credits. Game concept and board design by Mohammad Asif.